

Rob Dwiar writing for GamesRadar+ included the book on a list of best video game art books describing it as, "a stupendous companion to one of the best games of recent times". Publishers Weekly ranked Creating a Champion in 15th position for hardcover nonfiction in the first week of its release, with over 10,000 units sold. The book was made available as an exclusive release at GameStop. The box includes the Creating a Champion art book with gold gilded pages, a Calamity Ganon tapestry, an art print of an illustration of the Champions created by Takumi Wada, six small prints of the characters Zelda, Link, Mipha, Revali, Daruk, and Urbosa, and four orbs that display a laser etching of a Divine Beast symbol. Ī "Champion's Edition" was also released as a collector's box and features a leather case with gold embellishments. The deluxe "Hero's Edition" was published with a slip case designed with the same blue colour as Link's tunic and includes a map of Hyrule, a glass replica of a spirit orb and a photo illustration of Link and the Champion characters. The standard edition of the book was released alongside a deluxe edition on 20 November 2018. Creating a Champion was preceded by the publication of earlier Zelda art books published by Dark Horse, beginning with Hyrule Historia in 2013 and Art & Artifacts. Nintendo also revealed several sample images from the book. Prior to publication, the book was announced by Nintendo on Twitter on 10 July 2017. Publication ĭark Horse published Creating a Champion as a hardcover companion art book to Breath of the Wild. By contrast, the Champion's Edition was created to honour the Champion characters in the game. The Hero's Edition was created to focus on Link and its cloth cover was designed to represent his tunic. He explained that the two special editions were mocked up by Cary Grazzini over a single weekend and were each designed to have a specific focus.
BLUE BREATH OF THE WILD CASE SERIES
This was particularly important to Thorpe, as the publication of the book followed three Dark Horse art books that were designed in the colours of the three Golden Goddesses in the Zelda series named Farore, Din and Nayru. Thorpe stated that the regular edition of Creating a Champion was designed with a white cover to represent Hylia, the goddess at the centre of Zelda lore. This time I was a Hylian anthropologist." He commented, "So I warped all over the map, scouring the most obscure regions of the game to make sure that our text was accurate. ĭark Horse editor Patrick Thorpe stated that he approached the fictional history section of the book "like an archaeologist", as it all had to be fact-checked for accuracy. Dark Horse was responsible for the translation of Master Works and its localisation for an English-speaking audience. The game's assets were documented by Nintendo and the publisher Ambit. In Creating a Champion, producer Eiji Aonuma explains why Breath of the Wild's position on the timeline has not been clarified by stating, "We want players to be able to continue having fun imagining this world even after they are finished with the game, so, this time, we decided that we would avoid making clarifications." Development Ĭreating a Champion is a localisation of a book titled Master Works, which was published by Nintendo in Japan. This chronology was first revealed in print in an earlier Dark Horse publication titled Hyrule Historia, which sets down where each Zelda game is positioned within the timeline. Ĭreating a Champion diverges from previous Zelda art books in relation to The Legend of Zelda fictional timeline. It also presents rough designs for characters and enemies, some of which were not included in the final game, such as, "a design for a giant, fortress-like Guardian that was equipped with multiple beam cannons". It shows how each Divine Beast was designed and modelled to represent an identifiable animal. The book reveals concepts and early designs for Breath of the Wild, such as Eiji Aonuma's idea to include Link's motorcycle, the Master Cycle Zero, in the game, which was initially rebuffed but eventually accepted by the team. The book also includes a 55-page section devoted to the game's fictional history. It includes 50 pages of official illustrations by Takumi Wada and features interviews with Satoru Takizawa, Hidemaro Fujibayashi, Wada-san, and Eiji Aonuma. The book features 296 pages of concept art alongside notes by the development team. Creating a Champion comprises 424 pages of content that focus entirely on The Legend of Zelda: Breath of the Wild.
